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guilds:guildlist

Overview

So you've decided to join a guild, that's great! This page has some information that will help you get started…

Name of Guild Planet Location from AP Prerequisites
Atreides Caladan 6n, enter None
Bene Gesserit Wallach 4w,enter Female
Fish Speakers Arrakis e,29s,enter,4n,w,n Female
Fremen Arrakis 9e,5n,rocks None
Harkonnen Giedi Prime w,s,s,enter,d Level 1-20
IMG Ix see help IMG 100,000 solaris
Tleilaxu Tleilax 5n,e Male, Max 4
Warrior Chapterhouse w,enter Male, Max 20
Sardaukar Salusa Secondus 4n Lvl 25, $3M
Honored Matres Wallach n, enter Female, Max 9

If you find the “Location from AP” column confusing, you should see the page on shorthand directions.

Atreides

See the main guild page here: Atreides

Description

Noble warriors that come from the watery planet Caladan. They have a variety of Gskills including powerwords, righteous fury and more. Their guild armour is the shieldbelt which protects their entire body, and is quite a formidable armour indeed. It can be used to reflect attacks, or even stun one's opponent. Being an Atreides warrior you become part of a large army and have an entire fleet to assist you.

Guild Leadership

Hawkmaster - Cens

Kalidor - Extra

Play Style

Honorable without cause. Strive to be the best while being courageous, brave, and valorous. Always be willing to help when you are called upon to do good. Stare evil in the face and then cut through it with your hawkblade. We are House Atreides.

Bene Gesserit

See the main guild page here: Bene Gesserit

Description

Those are mysterious witches who come from the forest planet Wallach IX. Like the Fish Speakers, they are a female only guild and the only male who can join is the Kwisatz Haderach, “shortening of the way”, the one who can be in many places at once. They can become rather powerful fighters, but are also welltrained mentally. They can share their supreme knowledge and mental training with players from other guilds by giving them Prana or Bindu trains, more commonly known as Ptrains and Btrains. A Ptrain gives a temporary boost to your strength and dexterity, while a Btrain gives a temporary boost to your wisdom and intelligence.

Guild Leadership

Mother Superior - Swipe

Proctor Superior - Serenity

Playstyle

Sisters of the Bene Gesserit use their knowledge of the Prana and Bindu disciplines as well as the Weirding Way to unleash incredible damage on their foes and keep their bodies in peak physical form.

Bene Gesserit Warrior Caste

See the main guild page here: Bene Gesserit Warriors

Description

The martial arm of the Gesserit Order.

Guild Leadership

Supreme Bashars - Psy, Draelon

Bashars - Luther, Drill, Extasy, Frostling

Play Style

Bene Gesserit Warriors are unsurpassed in the defensive arts.

Fish Speakers

Description

They are the army of the God Emperor Leto Atreides II, ruler of the known universe. They are a guild of ferocious females, known to enjoy the feeling of crushing an opponent with their bare hands, often covered with claws. They have been rumored to do awful and gruesome things to the corpses of their enemies, and truly enjoy the rush of battle. They have four Subguilds: Medics, Priests, Scouts and Warriors. One of the special things about the guild is that there is no limit to the Fish Speakers' ability to improve a skill, so they can continue training it forever.

Guild Leadership

Guild Mistress - Kassandra

Enforcer - Ares

Fremen

See the main guild page here: Fremen Guild

Description

They are the masters of the desert and live on the desert planet Arrakis, the home of the spice Melange. They can ride the gigantic Sandworms, and their guild weapon is the crysknife, made from the tooth of Shai-Hulud (a sandworm), probably the strongest guild weapon in the MUD. Fremen are built for fighting in groups, and not alone. The more Fremen fight together the higher their Tau (by Fremen definition the unity of the Fremen community) becomes. Fremen are quite powerful, trained in the Weirding Ways taught to them by their Atreides allies. They possess the power to become extremely offensive or defensive in their fighting at will, which allows them to often end a fight with a powerful opponent in one round of combat, or remain in combat for hundreds of rounds without hardly taking damage, wearing their opponents down. They also have many interesting guild skills, and are probably the most newbiefriendly guild there is, competing for that status with Atreides only.

Guild Leadership

Naib - Sux

Elders - Amenophis, Snowman, Toadski , Twist

Play Style

Fremen can be either extremely defensive, or offensive in combat based on what the situation calls for. The Fremen still-suit and crysknife which you receive upon joining the guild are both customizable as you increase in guild level. This allows Fremen a bit more customization that many other guilds receive. Fremen also become more powerful the more members of the seitch community there are online; there are also additional benefits for fighting together.

Harkonnen

See the main guild page here: Harkonnen

Description

The Harkonnen shock troopers are the main stay of the Harkonnen army. The sheer rage and devastation they wreak on the battlefield puts fear into the hearts of any enemy; the shock troopers are by no means cannon fodder. With legendary battlerage and survival skills, they can conquer anything.

Guild Leadership

Guild Master - Maverick

Enforcers - Jo, Castronaut

Mentat - Djdara

Na-Baron - Jephie

Ixian Machine Guild

See the main guild page here: IMG

Description

The Ixian Machine Guild (IMG) was established shortly after the Butlerian Jihad had ended. First it was a secret organization comprised of a few master builder humans who wanted to see a true thinking machine and the old tech robots who inherited the old technology from before the great scattering. The result: a new living machine. A combination of the ultimate in artificial intelligence and human brain imprinting technology. Dermal plating, enhanced reflexes, thermographic optics implants and much more. Be warned that joining this guild may lead to being an outcast among the weak fleshlings; but as always the Machines will wage war against them and show them the true way.

Guild Leadership

Guild Master - Silver

Enfocers - Hatash, Jurz, Kain

Tleilaxu

See the main guild page here: Tleilaxu Guild

Description

For aeons the Bene Tleilaxu have cast a shadow of mystery and distrust among the Great Houses and Guilds of the Imperium. They have cultivated an image of revulsion and inferiority among the outsiders, the Powindah. Isolating themselves from all other people they have plotted and positioned themselves carefully throughout the cracks of power in the galaxy with their knowledge of genetic manipulation. They alone know the science of immortality and hold the key to ending Arrakis' monopoly on the covetted spice. After endless centuries of study and experimentation the Tleilaxu have created gholas, clones with the ability to regain the memories of the dead. Do you wish to devote yourself to the Shariat, the Prophet, the Mahai, and the Masheikh and find knowledge and power beyond your wildest dreams? Then abandon your empty life as a Powindah and join us in the shadows.

Guild Leadership

Shariat - Taze

Mentat - Kosh

Assassin - Amoukl

Play Style

The Bene Tleilaxu are shrouded in mystery but there is some who have seem them perform in battle and were fortunate enough to live to tell the tale. It is said they could hide in the shadows, moving about like the wind and then suddenly they were upon you, hundreds of deadly darts raining upon their foes. They are shape-shifters, able to change their shape to appear as any being they so desire. Men have told stories of seeing one of these diminutive men turn from slick and agile to towering and strong as an ox from the Old Earth. There is even rumors of them being able to store all the equipment they could ever need inside the folds of their robes. If you ever come in contact with one try and hide as long as you can for the Bene Tleilax strike suddenly and swiftly but after some time they will return to Tleilax to resupply.

Imperial Sardaukar

Description

To join Sardaukar you have to be over level 25, be a male, powerful, and have plenty of spare solaris. However, once you get accepted to the guild you will be one of the strongest players and have unbelievable gskills. One of the “perks” in being a Sardaukar, is that starting from a certain guild level, one must always remain a playerkiller, but their power usually more than covers for that.

Guild Leadership

Guild Master - Soze

Caid - Vokial

Bashar - Zak

Honored Matres

See the main guild page here: Honored Matres

Description

The Honored Matres are an army of savage female warriors, formed by Fish Speakers and Bene Gesserits in the Scattering. They embody the best of both, their viciousness matched only by the most ferocious of Fish Speakers, their control over their bodies surpassed only by the most skilled of Reverend Mothers. They are known for their nearly supernatural speed and reflexes, and their superior physical, as well as mental conditioning. They are masters of martial arts, some Matres specializing in charging their opponents headon, and some more skilled at using their enemies' power against them. Finally, in addition to their combat prowess the Honored Matres possess unique skills of manipulation and seduction, the likes of which even the Bene Gesserits can barely comprehend.

Guild Leadership

Guild leadership in the Honored Matres is determined by force. If you want the title, just kill the person that holds the title to take it!

Great Honored Matres - Nienor, Sion

Paragon - Radiant

Retired:

Makbet - First Great Honored Matre

guilds/guildlist.txt · Last modified: 2013/08/03 17:52 by luther